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Dorelvis | Resume | Portfolio | Confessions... | Toys | Email Stories | Links |
| EXPERIENCE SUMMARY
Creative leader who combines design, business and strategic skills with hands-on concept development and content creation, producing compelling interactive experiences. | |
| WORK EXPERIENCE | |
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eBay
April 08 – present |
Manager, Pattern Engine User Experience Team
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| GOOGLE Feb 07 – Feb 08 |
User Experience Manager, Platform Develop and lead user experience team, managing performance expectations, creating strategic plans and developing product requirements. Lead infrastructure efforts (standards, patterns, education, intranet, CMS,) providing hands-on design & research, resource planning, decision prioritization while managing team’s day-to-day activities. |
| YAHOO!
Aug 04 – Feb 07 |
Sr. Design Manager, Platform Products Group
(July 06 - Feb 07) Evangelize Yahoo! design and brand standards, interaction patterns & guidelines and provide creative direction across a multitude of Yahoo! products. Direct user experience design (UED) team (interaction designers, visual designers, design researchers and prototypers,) communicating design rationales to network stakeholders. Champion and support an environment for user-centered design (UCD) processes |
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Design Manager, Personals (Aug 05 - July 06)
Translate research, business goals, and company-wide strategic objectives into product direction, conceptual design, and specifications. Scope, plan, and manage multiple, simultaneous projects from strategic product definition through launch; reviewing project plans, designs and deliverables, prioritizing features, assigning resources, and ensuring project goals are achieved. Lead day-to-day operation of the UED team: recruiting, hiring and mentoring staff (managing performance expectations, writing performance reviews, and making compensation recommendations.) |
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| Design Manager, Finance (Aug 04 - Aug 05)
Lead UED team and provide creative direction while partnering with cross-functional teams to leverage user research, improve designs, identify future product improvements and drive product vision. Hands on conceptual modeling, information architecture, interaction design, requirements specifications, personas, storyboards, scenarios, flowcharts, prototypes, visual designs and design/functional specifications. |
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| SBI.RAZORFISH
(originally Scient) March 2000 – Aug 2004 |
Experience Lead - Information
Architect Manager
Experience strategist and manager, leading creative efforts and directing multiple project details and activities: IA, ID, UI, visual design, user research and usability testing. Hands on creation of design & research deliverables. Manage, mentor and direct colleagues, (career development, performance and compensation reviews, promotion procedures.) Maintain client relationships, from business development to education. Clients include: JP Morgan Chase, Citibank, MasterCard Corporate Payment Solutions, OrthoBiotech, Maybelline and The Thomson Corporation. |
| OXYGEN MEDIA
May 1999 – March 2000 |
Senior Producer
Creative and project management responsibility for award-winning web site (“Our Stories,”) including concept development, content creation, design and production (animation, copywriting, illustration, music/effects, visual design, IA and code) |
| THE AMERICAN MUSEUM OF NATURAL
HISTORY
June 1998 - May 1999 |
Design Consultant
Visual, interaction, editorial design and production responsibilities for web and kiosk projects. Developed content and artwork, information architecture, pitching ideas, writing, visual design, coding and production. |
| COOPERS & LYBRAND CONSULTING
(1994 – 1998) |
Design Director, National Media Services
Directed national graphics department, responsible for supporting print and digital mediums. Hired, recruited and supervised staff and freelancers; purchased software and computer equipment; managed budget. |
| DEVELOPMENT CORP. FOR ISRAEL
1992 – 1994 |
Design Manager
Hands on and managerial responsibilities for creative services department producing marketing materials. Provided creative direction for each project from concept through completion under serious deadline pressure. |
EXPERTISE |
RECOGNITION, PUBLICATIONS & PROFESSIONAL ORGANIZATIONS |
User-centered design, information architecture,
interaction design, visual design, people management, project management,
sales proposals & presentations,
conceptual models, sitemaps, wireframe schematics, flowcharts,
storyboards, personas, scenarios, use cases, prototypes, ethnography,
usability testing, animation
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INFORMATION ARCHITECTURE INSTITUTE (2007 – present) IA SUMMIT (2007, 2008)
BOXES AND ARROWS (2003 – 2006) ASSOCIATION FOR COMPUTING MACHINERY AIGA, the professional association for design |
| EDUCATION | |
| New York UniversityTisch School of the Arts
MPS Interactive Telecommunications.
Rhode Island School of Design | |
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